Ice Tycoon 2 Endings — END 1 & END 2
Ice Tycoon 2 hides two ending badges on Roblox — END 1 and END 2 — that branch from how you interact with the merchant NPC across multiple rebirths. They are story capstones, not early-game goals. Both endings require deep tycoon knowledge, several rebirths, and strict discipline about merchant purchases. This page explains each path in full so you can commit to one ending before making irreversible choices on your fourth or fifth rebirth.
END 1 badge unlocks after five total rebirths when you purchase a specific merchant item after your fourth rebirth. The merchant sells utility items that can accelerate runs; END 1 expects you to engage with that shop rather than boycott it. Track rebirth count carefully using rebirth requirements — miscounting rebirths before the purchase window is the most common END 1 failure.
After fourth rebirth, visit the merchant before buying upgrades elsewhere and purchase the qualifying item referenced in community ending guides. The badge sequence ties to post-fourth-rebirth merchant inventory states. Fifth rebirth or epilogue trigger scenes may follow depending on patch version; rejoin if cinematic lag occurs.
END 2 badge rewards the opposite philosophy: rebirth repeatedly without ever purchasing merchant items. You must unlock four rebirth upgrades through legitimate prestige progression while avoiding all merchant transactions — including accidental misclicks. One purchase locks END 2 permanently on that account.
END 2 also requires experiencing the merchant jumpscare event and witnessing worker deaths associated with the dark ending storyline. These scripted events fire after upgrade thresholds when merchant boycott conditions are met. They can startle players expecting pure tycoon sim gameplay; headphones warning applies.
Four rebirth upgrades for END 2 come from the standard rebirth upgrade tree — not merchant goods. Plan upgrade order with rebirth upgrade tier list so you hit four upgrades without merchant reliance. END 2 pairs naturally with players who ignored merchant quality-of-life items anyway.
END 1 and END 2 are mutually exclusive on one account because END 1 mandates a merchant purchase END 2 forbids. Choose based on whether you prefer merchant-aligned lore or boycott horror narrative. Alternate Roblox accounts let collectors earn both badges for showcase profiles.
Use how to unlock endings for chronological checkpoints and merchant items to know what counts as a disqualifying purchase for END 2. Finish standard badges first so endings cap a complete mastery run rather than interrupting gem or secret farming.
END 1 Checklist
- Complete four rebirths with normal trophy and tycoon requirements each time.
- After the fourth rebirth, before fifth, buy the required merchant item.
- Reach fifth rebirth total and confirm END 1 badge award on Roblox profile.
- Avoid END 2 path actions — merchant boycott breaks END 1 narrative alignment.
END 2 Checklist
- Never purchase any merchant item across the entire account history.
- Unlock four rebirth upgrades from the prestige tree without merchant help.
- Trigger the merchant jumpscare event by progressing boycott storyline flags.
- Witness worker death sequence tied to END 2 narrative.
- Confirm END 2 badge on Roblox profile after epilogue conditions.
Comparison Table
| Factor | END 1 | END 2 |
|---|---|---|
| Rebirths needed | Five total | Multiple (with upgrade gates) |
| Merchant purchases | Required after 4th rebirth | Forbidden entirely |
| Rebirth upgrades | Standard progression | Four upgrades required |
| Special events | Merchant shop epilogue | Jumpscare + worker deaths |
| Compatible with other badge? | No — conflicts with END 2 | No — conflicts with END 1 |
Which Ending Should You Choose?
Choose END 1 if you already buy merchant utilities for convenience and want the canonical partnership ending. Choose END 2 if you enjoy challenge runs, horror beats, and self-imposed merchant bans. Neither ending is required for optimal income — secrets and trophies matter more for grinding power.